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So far Taiga2 has created 18 blog entries.

Ring Fields

2025-04-10T16:10:31+03:00April 10th, 2025|Tags: , , |

Home / Cases Ring Fields What you should pay attention to. The Store Attribute should be placed before changing positions (Mix position) so that when changing positions it does not lose attributes. At the moment (version 1.9), the solidify node cannot transmit the true position of the geometry, so I use the make [...]

Glass Gate

2025-02-02T10:19:35+03:00February 2nd, 2025|Tags: , , |

Home / Cases Glass Gate The Boolean operator in blender 4.3 versions does not require that the geometry be transferred from instances to meshes, although this may change in the future. The spline parameter can be adjusted through the color ramp, as long as the curve has at least 3 more points. I [...]

Cloth Swirl

2025-01-27T10:00:02+03:00January 27th, 2025|Tags: , |

Home / Cases Cloth Swirl Usually, for such animations, an empty object and a hook or vertex weight proximity modifier are used. But in this case, I want to show how you can achieve the same effect with geometric nodes. The impact field can be either simple fields or objects. The impact [...]