About Taiga2

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So far Taiga2 has created 24 blog entries.

Mograph Animation

2025-12-29T15:13:06+03:00December 29th, 2025|Tags: |

Home / Cases Bubble Ripples In this video, we will explore a two-step unfolding animation for 3D models. The first stage uses a zoom effect, followed by a final movement driven by rotation. The key aspect of this animation is the replace of the pivot point relative to the model, which adds an [...]

Boolean Animations

2025-12-29T10:11:50+03:00December 29th, 2025|Tags: , |

Home / Cases Clean Boolean Animations In this tutorial, I will show you how to cut holes in geometry using Boolean operations and how to clean up the extra polygons generated by Blender’s Geometry Nodes. Buy on GumRoad

Grain Animation

2025-12-29T10:03:52+03:00December 29th, 2025|Tags: , , |

Home / Cases Grain Animation Based on my project featuring a credit card made from recycled materials and heavily relying on particle systems, I recorded two lessons. In the first lesson, we explore how to create a large number of particles using Geometry Nodes in Blender. In the second lesson, I demonstrate [...]

Glitching of Materials

2025-12-20T11:47:43+03:00December 20th, 2025|Tags: , , |

Home / Cases Glitching of materials When using the node Along Curve together with camera culling and random index in materials, I encountered an issue where the material flickers in the render. This is a complex problem and is often related to the Along Curve setup: when instances reach the end of [...]

Abstract computer chip in Blender

2025-04-13T15:07:36+03:00April 13th, 2025|Tags: |

Home / Cases Abstract computer chip In this stream, I paid attention to modeling the environment using Boolean operations. The central chip created using recursive subdivide node, and the animation has worked through the node along the curve. Buy on GumRoad

Ring Fields

2025-04-10T16:10:31+03:00April 10th, 2025|Tags: , , |

Home / Cases Ring Fields What you should pay attention to. The Store Attribute should be placed before changing positions (Mix position) so that when changing positions it does not lose attributes. At the moment (version 1.9), the solidify node cannot transmit the true position of the geometry, so I use the make [...]