About Taiga2

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So far Taiga2 has created 18 blog entries.

Abstract computer chip in Blender

2025-04-13T15:07:36+03:00April 13th, 2025|Tags: |

Home / Cases Abstract computer chip In this stream, I paid attention to modeling the environment using Boolean operations. The central chip created using recursive subdivide node, and the animation has worked through the node along the curve. Buy on GumRoad

Ring Fields

2025-04-10T16:10:31+03:00April 10th, 2025|Tags: , , |

Home / Cases Ring Fields What you should pay attention to. The Store Attribute should be placed before changing positions (Mix position) so that when changing positions it does not lose attributes. At the moment (version 1.9), the solidify node cannot transmit the true position of the geometry, so I use the make [...]

Scanning and construction

2025-04-13T14:49:06+03:00March 24th, 2025|Tags: |

Home / Cases scanning and construction On this stream, I fixed the contour node from my motion node package and made a test of it. For the test, I had the idea of scanning and reconstructing the object. Buy on GumRoad

Glass Gate

2025-02-02T10:19:35+03:00February 2nd, 2025|Tags: , , |

Home / Cases Glass Gate The Boolean operator in blender 4.3 versions does not require that the geometry be transferred from instances to meshes, although this may change in the future. The spline parameter can be adjusted through the color ramp, as long as the curve has at least 3 more points. I [...]

Cloth Swirl

2025-01-27T10:00:02+03:00January 27th, 2025|Tags: , |

Home / Cases Cloth Swirl Usually, for such animations, an empty object and a hook or vertex weight proximity modifier are used. But in this case, I want to show how you can achieve the same effect with geometric nodes. The impact field can be either simple fields or objects. The impact [...]