Droplet

Creates droplets on or inside an object.
At the moment, this is the first version and it is very simple.

Settings

Outer Tabs

  • Density –droplet density
  • Noise Size – noise size for droplet distortion
  • Minimum radius – minimum drop radius
  • Maximum radius – maximum drop radius
  • Seed – seed

Inner Tabs

  • Count – number of flying drops inside. It is based on points, after which you can attach instances to points.
  • Radius – The radius currently only supports the same size for all droplets. Otherwise, collisions between them will not work.
  • Collision 1/2/3 – 3 collision geometry, while the geometry that serves to generate is not immediately involved in collisions, it must be connected if necessary.
  • Fly speed – flight speed of each particle may be different for each drop.
  • Initial Position – initial position of the drops can either be reduced or increased.
  • Damping – loss of speed after collision with geometry
  • Noise Scale – noise size for droplet flight
  • Seed – seed
  • Repelled – The force of the droplets repelling each other is based on the radius. In other words, when the droplets are in each other, with what force do they repel each frame. The value should be small.
How to use