Geometry fields

The geometry field is designed to control values

Settings

Menu

Instance to pints/ Points/ Edge/ Face – Select the geometry conversion type to create the field. At the moment, it does not correctly determine the position of each instance to a point. For correct work, use the make instance node.
Points/ Geometry domain – Point and geometry domain. Effects on points or geometry. Points are also used for instances, for other cases, domain interpolation (Evaluate on Domain) is required.
Random Fields – Random field for connection, random, noise or attributes
Weight – strength of the random field effect. Where 1 is the total impact
Distance – Offline exposure distances
Multiplier factor – Multiplier of the final factor.

Repeat – it works the same way as in Object Fields

  • Drop Down Menu – On/Off option
  • Weight – Weight
  • Wave – Wave Count
  • Distance – Additional distance, because initially the field is limited by the impact of the field.
  • Blur– Blurring an attribute, it can smooth out sharp corners, but it will also blur the gradient.
  • Offset– Animation Option

Map Range – Remaps a value

How to use