Mix Rotation
Mixes the rotation “from” and “to”. The animation is set using a factor.
Settings
Selection – geometry selection
Domain type.
- Geometrt – It is also used for mesh animations.
- Instance
Factors – For animation offset
From – Usually, the geometry already has an arrangement that needs to be animated, but if necessary, you can set an additional offset from the original.
- Weight – weight helps distribute values across meshes or instances, whether it’s an index, random, or other attributes..
- Rotation – dagrees
To – End rotation
- Weight – weight helps distribute values across meshes or instances, whether it’s an index, random, or other attributes.
- Rotation – degrees
Center
- Switch to Vector – switches the value to coordinates, which significantly improves the node’s performance. Because it is not necessary to calculate the bounding box for all instances.
- Center Factor/Vector – The factor mode means that at -1, the center of rotation will be in the minimum position along the bounding box. In vector mode, enter the coordinates of the center.
- Local space – It includes local coordinates. In vector mode, this parameter must be enabled.
How to use
1. In fact, you can use mesh mode for instances as well, the rotation will look different.
2. You can connect multiple nodes in series.