• Buttons
  • Capsule
  • Mobius
  • Paper Clip
  • Ring
  • Torus
  • Crystal
  • Grain of Send
  • Gear Cylinder
Mix Rotation

Mixes the rotation “from” and “to”. The animation is set using a factor.

Settings

Selection – geometry selection
Menu – geometry type

  • Geometry – applies rotation to mesh vertices via position offset
  • Instance – rotates instances directly
  • Points – applies to point cloud

Mode

  • Mix – blends current rotation with the target using Factor
  • Set – overwrites the rotation completely. Use when the current rotation would cause incorrect results in Mix mode, for example after an Align operation.

Factor – blend strength (0–1). Works in Mix mode only.
From / To – start and end rotation in Euler XYZ.
Weight – distributes rotation by attributes such as index, noise, etc. Can be negative.

Snap – snaps the result to a fixed angle.

  • None – no snapping
  • 90° – snaps to nearest 90°
  • 180° – snaps to 180°
  • Free – custom snap angle via the Snap input

Position / Center – pivot point for rotation.

Local Space – if enabled, rotation is calculated in object local space.

How to use
  • In Geometry mode rotation is applied by offsetting vertex positions — the mesh must have enough subdivisions to look smooth.
  • In Instance mode rotation is applied directly to instance transforms, which is more efficient.
  • Weight can be negative, which inverts the rotation direction.
  • If Factor is 0 in Mix mode, geometry stays at the From value. If From is not set, it defaults to 0,0,0 — which may cause unexpected snapping.

1. In fact, you can use mesh mode for instances as well, the rotation will look different.

2. You can connect multiple nodes in series.