Just a heads-up: the documentation still refers to version 2.2, but the current version of the addon is 2.7
Topology
Reshapes mesh based on its topology — face structure, edge loops, island boundaries.
Settings
Menu – operation mode
- Shrink Islands – scales each mesh island toward its center
- Poke Face – splits each face by adding a center vertex
- Uniform Offset – offsets geometry inward while maintaining equal distance from all edges, similar to Inset
Shrink Islands
- V1 / V2 – sub-version of the algorithm. V2 is more accurate in complex cases.
- Offset – distance of each step.
- Split Single Vertex – splits vertices that belong to a single face only.
Poke Face
- Offset – distance of each step.
- Scale – scale factor applied to islands or elements.
- Delete Top – removes the top faces after extrusion.
Uniform Offset
- Offset – distance of each step.
- Iterations – number of extrusion steps, similar to Subdivision. Each iteration adds a new ring inward.
- Z Position – vertical offset applied after the operation.
- Merge by Distance – merges vertices within this threshold on each iteration step to prevent duplicate vertices from accumulating.
- Split Single Vertex – splits vertices that belong to a single face only.
- Delete Top – removes the top faces after extrusion.
How to use
Coming Soon
