• Buttons
  • Capsule
  • Mobius
  • Paper Clip
  • Ring
  • Torus
  • Crystal
  • Grain of Send
  • Gear Cylinder
Topology

Reshapes mesh based on its topology — face structure, edge loops, island boundaries.

Settings

Menu – operation mode

  • Shrink Islands – scales each mesh island toward its center
  • Poke Face – splits each face by adding a center vertex
  • Uniform Offset – offsets geometry inward while maintaining equal distance from all edges, similar to Inset

Shrink Islands

  • V1 / V2 – sub-version of the algorithm. V2 is more accurate in complex cases.
  • Offset – distance of each step.
  • Split Single Vertex – splits vertices that belong to a single face only.

Poke Face

  • Offset – distance of each step.
  • Scale – scale factor applied to islands or elements.
  • Delete Top – removes the top faces after extrusion.

Uniform Offset

  • Offset – distance of each step.
  • Iterations – number of extrusion steps, similar to Subdivision. Each iteration adds a new ring inward.
  • Z Position – vertical offset applied after the operation.
  • Merge by Distance – merges vertices within this threshold on each iteration step to prevent duplicate vertices from accumulating.
  • Split Single Vertex – splits vertices that belong to a single face only.
  • Delete Top – removes the top faces after extrusion.
How to use

Coming Soon