
Based on my project featuring a credit card made from recycled materials and heavily relying on particle systems, I recorded two lessons.
In the first lesson, we explore how to create a large number of particles using Geometry Nodes in Blender. In the second lesson, I demonstrate how to animate the entire setup.
During the process, I also identified a common issue that can occur in such projects — materials changing during motion. I separated this into a standalone topic, where I explain how to fix it, which you can read here
