This Blender Motion Node pack is inspired by the MoGraph C4D approach, its simplicity and flexibility. Motion nodes are small building blocks that I use to create motion graphics every day. They include generators, selection, fields, deformers and others. Motion Nodes are not an all-in-one tool, I tried to maintain the flexibility of the geonode blender while removing routine actions. For this reason, you will need basic knowledge of geonodes, which you can highlight from example files or other lessons.
These nodes are a mirror of my workflow. Every time I do a freelance project or personal work, I replenish or improve my library of motion nodes.
The project is currently in the process of testing, writing documentation, writing examples. It will most likely take me several months, until then the project will be in early access and a discount will apply to it.
Discount will be $15
Promo code: ETLWBK1
What is included
Motion nodes and everything related to them.
Files from the preview including the final render.
The example files are various works, not necessarily related only to motion nodes, they will not always include the final render. See examples of such works below.
If you have any questions, leave them in the comments or email me
Documentation (In process) || Tutorial (In process) || Overview || FAQ
How it work
In this example, I use 2 nodes, this is the subdivision of the cube and the recursive subdivision of the plane.
How look Examples file inside
In this example, the task is to compress the curves in the center. I use the ObjectRamp and the ColorRamp for control. I multiply the current position of the points by the data from the object ramp, and do not touch the Z position to leave the length as it is. Color ramp now controls the compression force.
In this example, using Select Normal, I then inverted the selection and set the pinning areaCurrently, geo nodes cannot affect the geometry generated by them. But we can influence the geometry created in the usual way.
In this example, I’m using a subquery to create a massive scene with cubes. Available with the final render in the examples.
Take a look at a short overview of the node