Various examples of node trees for Blender Motion Node

Ring Fields

2025-04-10T16:10:31+03:00April 10th, 2025|Tags: , , |

Home / Cases Ring Fields What you should pay attention to. The Store Attribute should be placed before changing positions (Mix position) so that when changing positions it does not lose attributes. At the moment (version 1.9), the solidify node cannot transmit the true position of the geometry, so I use the make [...]

Glass Gate

2025-02-02T10:19:35+03:00February 2nd, 2025|Tags: , , |

Home / Cases Glass Gate The Boolean operator in blender 4.3 versions does not require that the geometry be transferred from instances to meshes, although this may change in the future. The spline parameter can be adjusted through the color ramp, as long as the curve has at least 3 more points. I [...]

Cloth Swirl

2025-01-27T10:00:02+03:00January 27th, 2025|Tags: , |

Home / Cases Cloth Swirl Usually, for such animations, an empty object and a hook or vertex weight proximity modifier are used. But in this case, I want to show how you can achieve the same effect with geometric nodes. The impact field can be either simple fields or objects. The impact [...]

Rolling

2025-01-25T12:01:39+03:00January 20th, 2025|Tags: , , |

Home / Cases Rolling In this lesson, we will look at the rolling mode for a node along a curve.A couple of important points. At the moment (version 1.8), the alignment is not perfect for curved surfaces, so there may be intersections. To reduce intersections, the profile for the curve needs to [...]

File Grow

2025-01-18T10:10:10+03:00January 18th, 2025|Tags: , |

Home / Cases File Grow The most important feature of all fields is the distance control. In this tutorial, I will show you how to use animations of this parameter to make a wave on geometries. Please note that the color ramp mode should not be set to the maximum value, but 0.1 [...]

Subdivider

2025-01-18T08:33:05+03:00January 16th, 2025|Tags: , |

Home / Cases Subdivider In this tutorial, I want to show you an amazing animation technique. It is based on comparing the values of the same parameter, initial and final. In this case, this is the size of the island, but it can be any attribute, position, rotation, etc. I use the [...]