Various examples of node trees for Blender Motion Node

Mograph Animation

2025-12-29T15:13:06+03:00December 29th, 2025|Tags: |

Home / Cases Bubble Ripples In this video, we will explore a two-step unfolding animation for 3D models. The first stage uses a zoom effect, followed by a final movement driven by rotation. The key aspect of this animation is the replace of the pivot point relative to the model, which adds an [...]

Boolean Animations

2025-12-29T10:11:50+03:00December 29th, 2025|Tags: , |

Home / Cases Clean Boolean Animations In this tutorial, I will show you how to cut holes in geometry using Boolean operations and how to clean up the extra polygons generated by Blender’s Geometry Nodes. Buy on GumRoad

Grain Animation

2025-12-29T10:03:52+03:00December 29th, 2025|Tags: , , |

Home / Cases Grain Animation Based on my project featuring a credit card made from recycled materials and heavily relying on particle systems, I recorded two lessons. In the first lesson, we explore how to create a large number of particles using Geometry Nodes in Blender. In the second lesson, I demonstrate [...]

Ring Fields

2025-04-10T16:10:31+03:00April 10th, 2025|Tags: , , |

Home / Cases Ring Fields What you should pay attention to. The Store Attribute should be placed before changing positions (Mix position) so that when changing positions it does not lose attributes. At the moment (version 1.9), the solidify node cannot transmit the true position of the geometry, so I use the make [...]

Glass Gate

2025-02-02T10:19:35+03:00February 2nd, 2025|Tags: , , |

Home / Cases Glass Gate The Boolean operator in blender 4.3 versions does not require that the geometry be transferred from instances to meshes, although this may change in the future. The spline parameter can be adjusted through the color ramp, as long as the curve has at least 3 more points. I [...]

Cloth Swirl

2025-01-27T10:00:02+03:00January 27th, 2025|Tags: , |

Home / Cases Cloth Swirl Usually, for such animations, an empty object and a hook or vertex weight proximity modifier are used. But in this case, I want to show how you can achieve the same effect with geometric nodes. The impact field can be either simple fields or objects. The impact [...]