Object Ramp

Creates a ramp (value from 0 to 1 on selected axis) to affect the geometry, this is another type of masks. Important: This works when there is a sufficient number of vertex on the geometries.


Geometry – Source geometry
Rotation – Additional rotation
Output X/Y/Z – Creates a value from 0 to 1 on the selected axis. Necessarily a color ramp or float curve to control the mask.

The Colorramp or Float Curve is used to add softness or contrast to the values. You can also set different behaviors such as bounces

How to use
Motion Node Object Ramp 1