Texture Atlas

Creates an atlas of textures, so you can use 1 image with a large number of textures to apply to instances.


Drop–down menu – mode selection. Grid or in 1 line.
Texture Count X/Y– The number of textures along the axes. If you have line mode, then set the Y-axis to 1.
UV – UV map of the original geometry.
Name –Attribute Name.
Material –Material.

In the shader graph, apply the Atlas Node and connect to it the node attribute with the name that you set. See the images.

How to use
Motion Node Texture Atlas 1
Motion Node Texture Atlas 2
In this case, the textures have a rectangular shape and the image contains 4 textures.