Time Offset

The node is based on the time of the scene, used for animation. Based on seconds.

Settings

Menu

  • Linear – Linear playback.
  • Loop – Loop from 0 to 1, after which it resets to 0
  • Ping-pong – Time runs from 0 to 1 and returns smoothly to 0.
  • Counter – The counter depends on the speed, and rounds up the value every second.

Speed – Speed based on seconds.
Random – Random starting position
Phase – Offset for adjustments
Scale – for Loop and Ping-Pong. For example, if you put 2 here, the loop will go from 0 to 2. If the counter mode is enabled, the scale parameter is responsible for what value it outputs, with a value of 0.1, the counter will add this value each time.
Map Range – it is used for data remapping, but in most cases it is necessary to use a separate one so that everything works correctly. Watch the video.

How to use

Pay attention to the sequence of the float curve and the map range, this is the only correct way to make the animation more interesting.